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Weak hold > mash weak attack so you do the last hit right as you flip behind them > mid air bow > standing special Weak chain > mid air bow > standing special It’s not practical since it only adds about a 40 damage increase, but it’s fun to see nevertheless. I have not tried this with any other style, bigger styles might be able to reach with the tip of the Broadsword or the second hit of the Halper Scythe, will test more later. The only Down Pursuit wep that reaches that far is the morning star with the exception of the first hit of the Halper Scythe. Running X > Morning Star ĭo not shoot the bullet after you throw them but rather mash your item button to down pursuit. Sniper has too low ammo, long boomerang lower ammo but higher utility(debatable) Pistol highly recommended, high clip, consistent damage, just spam the spacebar while your hold attack finishes. The first Xair to Special can be interrupted or avoided if used one too many times. The variation is fllashier looking than the first, harder to stop, minutely less damage. Left out variants with other down pursuit weapons since most of them did low damage, however the Big Hammer is another one I would recommend using after Xair > Xair.Īmazingly good damage with amazing connection rates. Reaper Scythes also do if followed up after the Prominence Cross counter(fire uppercut). _If you perform the faggot variation not only will you be doing less damage than the other combos, you will also look like a massive unoriginal dick, highly recommended against using.ĭown pursuit variation of the above combo The downside is that with Spiky Cannonballs equipped you only get 2 of them and you must save them for combo purposes unlike tomahawk/energy sabers with utility value/good clip count.
GETAMPED 2 INHERITS MANUAL
The downside of this combo is that it requires the opponent to stay still after the first shoulder ram, so it is better against people that manual block. It is especially hard to block because after they are hit with an Xair, the Spiky Cannonball has a vertical trajectory and is seldomly used. I think this combo is practical enough to be used in a real fight since the chances of it hitting are high(esp the ones with Flame Garden at the end). Note that on Holy Grail variation #2 the timing is even more difficult than the first. _The Holy Grail variation needs some patient timing as they fall at the end(higher chance of hitting than Holy Grail variation #2), and some luck, lower damage than the Variation this is the unpractical version but looks cool as hell. _If you time this right it will do 80+232 for a huge total of 312 damage, all of the moves are performed in the air, you don’t touch the ground until you finish your last move, all moves are performed asap with no holding in. Holy Grail Variation #2 Xair > Spiky Cannonball > Instant standing special when you land(cannonball hits as the first hit of your special hits) įaggot Variation Xair > Wild Club Holy Grail Variation Xair > Spiky Cannonball > Standing special as they fall Variation Xair > Spiky Cannonball > Flame Garden air special It is highly recommended to get eco drive on Prominence Cross Just found some new strange combos with the Prominence Cross today, much more fun than I expected, with high burst damage output. Note: the Arrow part might be Run and shoot, not sure. Hold X, hit them withthe upper kick, shoot arrow, zxc.Īfter the arrow hits the giant ball shoot fall and hit the target, then while its falling combo it with a ZXC. Post your own!Īny Hold X except JumpX, run and use bow and arrow, if it hits, dash XC. Nonetheless it’s hilarious and cool to see the opponent get hit by 3 cards in a row. The timing on this is so difficult and useless and the only way this combo works is if your first Hold X card Hold C > Hold X to throw a card > Hold X to throw a card This is actually a decently useful combo where you use quake stomp to down pursuit after your aerial hits X(hold first attack so flames appear) > C then hold C+direction towards your opponent during your first weak hit so you do a quake stomp Īll this work for a measly 76 > 50 damage
GETAMPED 2 INHERITS HOW TO
Don’t know how to make youtube videos yet but will try to do so later when I’m not tired from midterms. This is a spur of the moment thing so I’ll try to keep this updated. These combos need not be useful, but more flashy and entertaining.
GETAMPED 2 INHERITS WINDOWS
This post is restricted to combos which are very situational and somewhat hidden due to very small input timing windows to pull off. GetAmped2 Situational Combos List by annexis251 and others
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